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Cartoon Network

Cartoon Network Renews Live-Action Alternative Series

Author: Nickandmore!

via Cartoon Network press release:

Cartoon Network Renews Three Hit Alternative Series for 2011

Hole in the Wall, Destroy Build Destroy and Dude, What Would Happen Slated to Return

Cartoon Network is ordering additional episodes of their hilarious new game show, Hole in the Wall and hit live-action series Dude, What Would Happen along with a third season of Destroy Build Destroy. Since their Fall 2010 season premieres (Oct. 6, 2010), Dude, What Would Happen (8:00 p.m. ET, PT) and Destroy Build Destroy (8:30 p.m. ET, PT) are the #1 programs in their timeslots with boys 2-11, boys 6-11 and boys 9-14 according to Nielsen Media Research*. Since its series premiere, Hole in the Wall (7:30 p.m. ET, PT) is the #1 program in its timeslot with boys 6-11 and boys 9-14. Overall, Wednesday nights on Cartoon Network has seen double-digit delivery growth versus last year with kids and boys 6-11 and 9-14.

“The tremendous success of these three unique shows has made Wednesday night appointment viewing” said Rob Swartz, vice president of original series for Cartoon Network. “Hole in the Wall, Dude, What Would Happen and Destroy Build Destroy bring to life the fun, funny, and irreverence of Cartoon Network and we are pleased to continue to bring our audience the alternative shows they are so clearly enjoying.”

Hole in the Wall, hosted by Teck Holmes (The Real World: Hawaii) is a “twisted” half-hour game show featuring two teams of families in competition as they face down a series of moving walls with ever-changing cut-out shapes. In Hole in the Wall, contortion is key as competitors must position their bodies in any way possible to clear the walls and avoid being thrust into a pool of water all before a live-audience. As they successfully face down each wall, the patterns become more and more challenging. Who will be the last family standing to take home the coveted Hole in the Wall trophy and get the opportunity to conquer the nearly impossible “Impossiwall?” Hole in the Wall, the global game show phenomenon and online sensation, is produced by FremantleMedia North America with Scott St. John as executive producer.

Dude, What Would Happen, asks such ridiculously thought provoking questions as, “Dude, what would happen if we tried to surf to class? Or, if we tried to bowl in zero G’s? Or, Dude What Would Happen if we tried to do laundry in a car wash?” Armed with an insatiable thirst for answers and with unlimited access to anything and everything, CJ Manigo, Ali Sepasyar and Jackson Rogow ask these kinds of questions each week. The sky’s the limit for these three! Dude, What Would Happen is produced by Ping Pong Productions with Brad Kuhlman and Casey Brumels as executive producers.

Host Andrew W.K. moderates the mayhem in Destroy Build Destroy where two teams compete, with the guidance and assistance of professionals, to destroy a large object, rebuild it into something different and then destroy it again. Each week new teams face new challenges to build from the debris, with strategy, wits and teamwork determining which team’s creation out-performs the other and whose hard work goes up in smoke. Destroy Build Destroy was created by Dan Taberski and produced by Idiot Box & Mess Media. Dan Taberski and Scott Messick are executive producers for the series.

Cartoon Network (CartoonNetwork.com), currently seen in more than 99 million U.S. homes and 166 countries around the world, is Turner Broadcasting System, Inc.’s ad-supported cable service now available in HD offering the best in original, acquired and classic entertainment for youth and families. Nightly from 10 p.m. to 6 a.m. (ET, PT), Cartoon Network shares its channel space with Adult Swim, a late-night destination showcasing original and acquired animated and live-action series for young adults 18-34.

Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.